We can now define the scale of our infinite space relative to the screen by naming a level which is small enough to fit - as a square - completely on the screen.
Square 0 is a level 0 square. Square 0.1 is a level 1 division. Square 1.11 is a level 2 division.
If we somewhat arbitrarily call square 0 a native square, native level 0, square 1 is a native level 1 square, square 2 is a native level 2 square
Consider the possibility of putting something in a square.
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